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Curve

Curve repeats one mesh along a path: curbs, rails, pipes, trims, cables. Where Wall thinks in storeys and corners, Curve thinks in profile and flow - its one big decision is whether the profile stays upright through slopes (Z Up, for roads and curbs) or rolls with the path (Transported, for pipes and cables).

Actor controls​

CategoryControls
PresetData Table Preset, Rename Actor on Preset Selection, inline Curve Preset, and Save Preset.
ControlsSeed, Start Snap, End Snap, per-point Fillet Radii, Booleans to Use, Reset Transform, and Force Regenerate.
SplineGrid Size, plus Mirror X, Mirror Y, Flatten, Reverse, and Gridify actions.
BakingBaked, Generation Mode, Bake Method, Baked Mobility, Lightmap Texel Density Override, Bake, and Unbake.

Curve Preset​

ControlOptions and effect
Curve MeshesStatic meshes tiled along the spline.
Mesh Selection PolicySelects from multiple curve meshes by the current policy for each resolved span.
Profile OrientationZ Up keeps architectural profiles upright; Transported carries roll through 3D bends.
Default Tangent ModeManual, Fillet, Auto Fillet, or Fixed Fillet tangent generation.
Fillet RadiusUniform radius when Fixed Fillet is selected; per-point actor values can override it.
Override Mesh Width / Mesh WidthUses a logical profile width instead of the first mesh's Y bounds.
Override Mesh Height / Mesh HeightUses a logical height for stacking, posts, and floor alignment instead of mesh Z bounds.
Overlap ByPositive overlap closes seams; negative values create a gap.
InsetLateral offset; positive is outward/right.
Mesh OffsetLocal position adjustment per tile.
Scale OverridePer-axis multiplier for all curve pieces.
Floor SurfacesSame surface controls described in Floors and roofs. Open curves close with a straight end cap.
Post ConfigurationsMeshes placed at points, spans, starts/ends, corners, or intervals.
Material ParametersInclude/exclude filters and scalar/vector values applied to generated materials.

Production notes​

Use Z Up for roads, curbs, and trims that must remain upright through elevation changes. Use Transported for pipes or cables that should roll naturally along a 3D path; Transported pieces deform to follow a 3D bend, while straight sloped runs stay rigid. For individual corner tuning, edit Fillet Radii on the actor instead of duplicating a preset.