Lot Zone
UE 5.8 only
Lot Zone exists to tag Streets lots, so it ships with Streets in the UE 5.8 package only. See compatibility.
Lot Zone is a lightweight semantic actor. Its closed spline stamps a Name value onto every Streets lot whose centroid falls inside it. SA Get Lots emits that value as SA_LotZone for PCG filters and branching.
| Control | What it does |
|---|---|
| Zone Spline | Closed boundary. Edit its points with Architect Mode or the normal spline tools. |
| Zone | Name written to matching lots, such as Residential, Commercial, Park, or Industrial. |
When zones overlap, the smallest-area matching Lot Zone wins. A Lot Zone overrides a per-lot Streets setting; if neither supplies a value, the Streets Network's Default Lot Config → Zone is used.
After moving or editing a Lot Zone, rebuild the Streets Network and regenerate dependent PCG graphs. Lot Zones are metadata only: they do not directly create or remove road geometry.
PCG example
- Draw
ResidentialandCommercialLot Zones over the network. - Feed SA Get Lots → Lot Boundaries into Filter Data By Attribute.
- Filter
SA_LotZone == Residentialinto one SA Spawn Building preset and the commercial branch into another.