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Project settings

Edit → Project Settings → Plugins → Spline Architect Settings holds the project-wide defaults. A value set on an actor always wins over these.

Settings​

ControlWhat it does
Corner Angle IncrementDefault rounding in degrees for reusable baked corner variants.
Default Bends ResolutionArc sample distance for floor boundaries and curved corners.
Default Wall PresetInline setup assigned to newly spawned Wall actors before a row is chosen.
Default Baked MobilityInitial Static, Stationary, or Movable mobility.
Default Bake MethodInitial Components, Instanced, or Hierarchical Instanced method.
On Level Save ActionNothing, Rebake Unbaked, Rebake All, or Unbake All. Nothing is the safest team default because it avoids a large implicit save-time mutation.
Auto Normalize Actor ScaleApplies non-unit actor scale to spline points while preserving world shape, then resets the actor to 1,1,1.
Some settings are remembered per user, not here

The Pivot Tool's and Lightmap Tool's Overwrite Existing, the Delete Original Actors choices in the Convert, Collapse to Mesh, and Convert to Blueprint dialogs, the Preset Library's view mode, category tab, and favorites filter, the Streets Mode Node Merge Radius and Subdivide recipe, and the remembered destination folders are all editor preferences stored per user and per project. They are not part of Project Settings and are not checked in with the project.

Lightmaps​

ControlWhat it does
Generate Lightmap UVs on BakeCreates a lightmap channel for baked static mesh assets. Disable only for a fully dynamic/Lumen workflow.
Lightmap Texel DensityGlobal texels per meter. Resolution derives from surface area, rounds to a power of two, and clamps from 32 to 512.
Lightmap UV PaddingApproximate texel gutter between generated islands.
Set Component Lightmap Resolution on BakeApplies the derived resolution to baked components; a per-actor density override takes priority.

Preset Library​

ControlWhat it does
Auto Switch Preset Category on SelectionChanges the library tab to match a newly selected actor type.

The Preset Library asset path, managed thumbnail root, and baked registry are compatibility-managed internal settings and are not normally shown for editing. Keep their generated assets under source control when presets/bakes are shared.

Performance​

ControlWhat it does
Enable Instanced GenerationGroups identical unbaked/runtime Wall pieces into ISM components. Bake-to-Components is unaffected. Disable only to restore the legacy per-piece preview pipeline.
Async Task Tick Budget SecondsMaximum generation work per interactive frame. Lower values reduce hitches but take longer to finish.
Idle Async Task Tick Budget SecondsLarger budget used after the editor has been idle briefly.
Edit Request Debounce SecondsWait before rebuilding after property edits, preventing regeneration for every slider tick.

Architect Mode, Streets Mode, toolbar, selection, conversion, and Preset Library view preferences are editor-per-user settings. They are described on the relevant pages and should not be treated as shared project defaults.